Better game personalization is something else we would love to include. In addition, we are looking into ideas for different kinds of competitive game modes, something that has been missing from these kind of games for a long time. What about mac support? We have Mac Support now! This account will be used for global leaderboards, friends lists, and online multiplayer, offline play should continue to work without an internet connection. We will be having an account system for the game. Will you have online? We have been thinking a lot about this, and we have some very large plans here that should hopefully surpass everyone’s expectations. Not all of these will be there on release, but we are certainly considering them. Drums is a given, and we are aiming to get support in much earlier than clone hero, but there are others as well such as vocals, dance pads, and keys. Where is drums support? Yes… yes we are going to be having support for other types of instruments. We want to confirm some commonly requested features, that will be included in the new game so we can hopefully cut down on how often they get requested. We will announce the new name closer to the initial beta release of the game. The new game we are working on will have a new name, new assets, and new code. We will however continue to support Clone Hero with mainly small quality of life improvements and bug fixes, just don’t expect anything huge as we are mainly focusing on the new project. The big news here, in order to make the game more extendable for the future and make it easier for us to add larger features we are starting fresh. Much of the code was ported across from his original xna project to unity which has certainly caused growing pains and some issues. When Srylain started working on the game back in 2012, he never expected the project to grow to the size it has. Since we released v.20 we have been mainly focusing on figuring out where to go next, and formulating our plans for the future. Just because something is mentioned here that doesn’t mean everything is set in stone, so please don’t hold a grudge if something you really want doesn’t make it into the final game. A quick disclaimer though, these plans and ideas are subject to change. We want to be transparent with the community as to where we see this game going in the future so we’re all on the same page. To start things off, this first blog entry will be going over our tentative future plans for this game. Thanks for the continued support everyone! Our second attempt at our First dev blog! On twitter the community overwhelmingly voted in favor for us to start a blog series devoted to the game’s development.
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